The GLDebug class provides an easy to use drawing functionality using GL that works similary to Unity Debug drawing methods.
This class should be used when trying to draw lines that can be viewed on game window, it also works on a compiled version.
Currently the class auto attaches itself to the main camera, but can be attached to any other camera. It can only be attached to a single camera.
The namespaces and namespace categories in the class are listed in the following table and documented in detail.